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Manufacturer: Arc Dream Publishing

One of the most infamous scenarios in the history of Delta Green returns, updated for Delta Green: The Role-Playing Game. Handle it with care.

Spring, 1998. A mining company explores a Montana site with seismographs, hoping to find metals worth extracting. Instead it finds what look to be anomalous Native artifacts at depths that make the readings suspicious.

Summer, 1999. University researchers scan the site and find "erratics," objects that should not be where they are found. They dig up bolts, pieces of machinery, aviator sunglasses, a Rolex wristwatch, a skeleton with a steel surgical pin in its leg and fillings in its teeth . . . all buried for five million years.

October, 1999. When the researchers start vanishing, Delta Green sends the Agents to investigate. They may find threats and terrors beyond time itself. Artifact Zero can be played with Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. It makes a perfect companion to the 1990s sourcebook Delta Green: The Conspiracy. Further operations are available from Arc Dream Publishing.

System: Delta Green

Softcover
44 Pages

This is not a Core Rulebook. A copy of Delta Green RPG: Core Rulebooks is required to play.

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